Some models and props created with various DCC (like SoftImage|XSI, Houdini, Cinema4D)
Rick & Morty Models Rick & Morty Models And Props Here some of the models and props i create from the show Rick&Morty Toxinator The toxinator from Rick & Morty 03x06 Reference picture Progress Minimizer The minimizer from Rick And Morty 01x03 Anatomy Park. Final Render Details Reference The reference picture Progress Screenshots
Well, after long idle time, I just create some clothes for another model. But this time I used Houdini for modeling. My other experiment was done with SoftImage|XSI see Dorothy Gale. I used the same body, sorry for that: The difference between SoftImage|XSI and Houdini ist, that Houdini is not that cool for real hardcore modeling. SoftImage|XSI is way faster and user-friendly, well it is friendlier than any other software for sure, but in the end of the day, Houdini could get amazing points, because of the procedural.
The vice is done with Houdini in a procedural hard surface way. Any part created in zero-space and can be moved or animated as well. All parts have normals and a UV. The full vice ha a clean 4x4 UDIM UV, where it’s possible to add details to the material, what I didn’t do. After anything is on place where it’s belong to, an awesome assembling animation is also done with houdini in procedural way.
It looks easy, but it could be complicated if you deal with real geometry instead of displacement map and texture. So I decide to make a procedural basketball with just 13 million polygons in Houdini. Just because … First I create a sphere, then I create the black lines by using a boolean on the sphere. After that I resample the black lines. On the surface is a scatter of 50000 points that promote colors to the sphere, blur this out to get the nice bubble effect.
Houdini is procedural, and have a very good boolean engine. So i build this poke ball without using the view port, anything is procedural and with a geometry corrected bevel line And the open ball with an island in it Modelling with nodes is fun
My first character … Using SoftImage|XSI for modelling Using 3D Coat for pre-split the UV and UDIM with SoftImage|XSI Using Kristinka Hair (KH3) for the hairs Painting the model using ZBrush Render pics Turn-Table video