The vice is done with Houdini in a procedural hard surface way. Any part created in zero-space and can be moved or animated as well.
All parts have normals and a UV. The full vice ha a clean 4x4 UDIM UV, where it’s possible to add details to the material, what I didn’t do.
After anything is on place where it’s belong to, an awesome assembling animation is also done with houdini in procedural way. For rendering, I use Solaris and Karma (XPU) the first time. Merging anything to a video together. And here the result:
And sure, here is the Behind The Scenes - Making Of Schraubstock:
And finally some screenshots